![]() She’s always on the lookout for suspicious types and reckons that trouble’s brewing.Ĭassidy hops in the air and fires two gunshots upward, one with each blaster. ![]() To Cassidy, Valhalla is like any other frontier boomtown in need of her rough brand of Justice. Later, Cassidy returned to law enforcement in dramatic style when President Lincoln begged her to track down the Bloodfang Rangers, a company of Confederate Vampires. But it also put her on the wrong side of the law when she joined the Underground Railroad and became a wanted fugitive herself. In her long career, Cassidy’s insistence on justice for all earned her many unlikely friends, including “the meanest horse in the West,” a giant cougar named Boots. But, outlaws soon changed their tune, and just five years later, Bloody Cal Johnson bragged from prison that Utah had been forced to call in the great Marshal Cassidy just to bring him down. When fifteen-year-old Cassidy Miller captured Wild Zeb and his gang, Zeb insisted his gun jammed and the sun was in his eyes. – Poster, Nebraska Territory, 1853 "You just going to stand behind me looking all-fired stupid or are you going to draw?" – Marshal Cassidy Known companions include a Giant Cougar, a Twenty-foot Lumberjack, and a Cherokee Ghost. Wanted for dereliction of Duty, harboring a Fugitive Slave, aiding a Known Criminal, and Attempted Murder. This is one of the main reasons I think that Gauntlets are an excellent starting weapon - they give new players a great way to stay motivated to improve.Lore The Marshal of the Old West Reward ($5,000) for the capture, Dead or Alive, of ex-U.S. Many combos and strings on Gauntlets are mechanically difficult, such as DLight > NAir, or NAir > DLight > NAir, but there are easier versions of them to perform (using GC DLight instead of grounded DLight into NAir). I previously mentioned that Gauntlets have a very high skill ceiling, and I wanted to use this space to elaborate on that. Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Airįor more specific strings and combos for legends with Gauntlets please check out: Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Air > Ground Pound > (Read) Jump > Ground Poundĭown Light > Side Light > Neutral Air > Gravity Cancel > Down Light > Gravity Cancel > Side Light > Neutral Air Ground Pound > Ground Pound > Ground Pound > Ground Pound > Ground Pound Side Light > Fast Fall > (Read) Spot-dodge > Neutral Air > Chase-dodge-forward > (Pivot) > Down Air > Chase-dodge-forward > Neutral Air > Jump > Recoveryĭown Light > Side Light > Recovery > Neutral Air > Down Air > Side Airĭown Light > Side Light > (Read) Dodge-out > Jump > Gravity Cancel > Down Light > Neutral Air > Neutral Light > Neutral Light Side Light > Neutral Air > Side Air > Ground Pound Neutral Air > Gravity Cancel > Down Light > Chase-dodge-forward > (Pivot) > Neutral Air > Jump > Recovery Side Light > (Read) Dodge-out > (Read) Dodge-in > Gravity Cancel > Side Light > Recoveryĭown Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Neutral Air Side Light > Fast Fall > Jump > Neutral Air Side Light > Neutral Air > Gravity Cancel > Down Light > Neutral Air ![]() If they stay on/near the wall, then move in towards the stage. If the opponent tries to swing under you or get behind you, just keep going down, as this forces them to burn a dodge. A common tech when an opponent is close to the wall is to DJFF (Dash Jump Fast Fall) off the stage, XPivot, then fall straight down while Ground Pounding. You’re able to move it while it’s falling, and the rate of descent is exceptional. Dash jumping into a DAir catches people off guard, and it can be followed up with a SLight or even another DAir, depending on how it lands. The secondary attack to use in neutral (along with SLight). Sair can also be used as a recovery - just spam SAir from far away, then jump/dodge to stage. SAir doesn’t do much damage, but its knockback strength and angle can lead to some surprising early kills. SAirĪs one of the weakest moves in Gauntlets’ kit, you wouldn’t think that SAir has many uses, but you’d be surprised. It can dribble the opponent at low percentages even leading into true combos, such as GC DLight > CD Nair. Other than SLight, NAir is Gauntlets’ most useful move. SLight, DAir, and NAir are all true out of DLight, but NAir is very finicky (look below for an example). SLight has excellent anti-air, adaptable string followup, and can be used to read almost every reaction. DLight > SLight is true, so try to hit the DLight first. The main grounded string starter for Gauntlets. Works well to catch opponents in 2v2s, as well. Also true out of DAir at low percentages. ![]() The Gauntlets Moveset in Brawlhalla NLight
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